Another weakness is that the US's starting navy is literally 3 ships and the AIs will be quick to expand their navies, the US's economy also can't really support a significant naval expansion early so gaining 100% naval dominance is extremely unlikely and at most you will be able to fend off standard strength enemy fleets from any trade fleets you have. Also, since you are the only major nation that's home region is the Americas it will not be able to use gentlemen to go around stealing tech. Map Position/Starting Stance Weaknesses: Now something that many might not know is that one big weakness that the US has is that a glitch causes every single other faction to instantly research the entire tech tree after the first turn, there is however one upside to this but I will cover that in a later section but for now all you need to know is that you will be at a disadvantage technologically for the entire game. The US also starts with two major cities, Philadelphia and Boston. Population is also quite small so converting regions to your religion will be extremely easy, so much so that your missionaries can convert roughly have the theater just by themselves with Hispaniola, New Grenada, and New Andalusia being the toughest regions to try to convert to Protestantism. This means that you can dominate your opponents whilst having armies that are smaller than usual. Map Position/Starting Stance Strengths: The United States has a strong starting position because they are in a theater that is full of primitive tribes and lightly defended European colonies.
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